Creative and Technical Project Manager with more than 7 years shipping regulated, skill-based, and mobile gaming products—from the first concept meeting through certification and launch. I’ve worked across the full production stack: game testing, art and asset production, documentation, QA, and end-to-end project ownership.
That range is the point. I can sit with engineers, artists, compliance teams, and external partners, and actually follow what each of them needs. The result is faster delivery, fewer surprises, and less technical debt along the way.
Designed and led end-to-end production process for regulated skill-based games, coordinating with internal teams and external partners to ensure compliance, quality, and business goals were met.
• Delivered four 5-game packs released between 2023 and 2025.
• Built QA and handoff procedures to confirm regulatory compliance before BMM certification.
• Achieved 100% first-submission approval for all regulatory certifications in 2024 and 2025.
• Created and maintained a single source of truth for documentation to reduce miscommunication and technical debt.
• Authored regulatory and market guides to speed up onboarding for contractors and external partners.
Coordinated art and design production for over 40 hyper-casual game demos in a fast- paced startup. Oversaw projects from start to finish, ensuring assets were delivered on time and to the expected level of quality.
• Designed and documented a standardized asset pipeline, improving production efficiency and onboarding speed
• Mentored junior artists and interns while continuing to deliver quality across concurrent projects
Authored game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup. Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences.
Freelance art and design services focusing on 3D hard surface modelling, texturing, and product design. Projects included a concept demo for a solo mobile game startup and supporting a product designer filing for a US patent.
Creation and iteration of stylised 3D game props and assets for a 2.5D platformer game
and a 3D multiplayer tank combat game for a small remote startup.
Created highly detailed 3D images of water and wastewater treatment plants and equipment from design documents as part of a growing art department in an established company, and assisted with onboarding and mentoring junior artists.
Designed and delivered in-person course instruction covering topics such as 3D modelling, game environment design, and advanced asset creation.
Coordinated the efforts of artists, programmers, designers, and external team members across multiple concurrent in-development Class 2 and Class 3 slot games.
Tested in-production Class 2 and Class 3 slot games against quality and regulatory standards. Reported, tracked, and regressed identified issues up to release.