Jeremiah Clark
Jeremiah Clark
CREATIVE PROJECT MANAGER
Atlanta, United States

About

Creative and Technical Project Manager with more than 7 years shipping regulated, skill-based, and mobile gaming products—from the first concept meeting through certification and launch. I’ve worked across the full production stack: game testing, art and asset production, documentation, QA, and end-to-end project ownership.
That range is the point. I can sit with engineers, artists, compliance teams, and external partners, and actually follow what each of them needs. The result is faster delivery, fewer surprises, and less technical debt along the way.

Resume PDF

View

Skills

3d Artist3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR TexturingRenderingPhysically Based RenderingLightingProject ManagementVector IllustrationScrumKanbanPhotographyVideo EditingGame DevelopmentTeachingGraphic DesignCSMCertified Scrum MasterpodcastingUI Design

Software proficiency

Modo
Modo
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Figma
Figma
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
3ds Max
3ds Max
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Sketch App
Sketch App
RealHDR
RealHDR
Premiere
Premiere
Audition
Audition
Procreate
Procreate
Blender
Blender

Productions

    • Video Game
      Grumpy Witch: Emilia's Revenge
    • Year
      2020
    • Role
      3D Modeler - Remote
    • Company
      Pixel Constructor
    • Video Game
      Better Off Tread
    • Year
      2018
    • Role
      3D Modeler & Texture Artist - Remote
    • Company
      Pixel Constructor

Experience

  • Producer at Bravery Gaming
    Norcross, GA, US
    October 2022 - Present

    Designed and led end-to-end production process for regulated skill-based games, coordinating with internal teams and external partners to ensure compliance, quality, and business goals were met.

    • Delivered four 5-game packs released between 2023 and 2025.

    • Built QA and handoff procedures to confirm regulatory compliance before BMM certification.

    • Achieved 100% first-submission approval for all regulatory certifications in 2024 and 2025.

    • Created and maintained a single source of truth for documentation to reduce miscommunication and technical debt.

    • Authored regulatory and market guides to speed up onboarding for contractors and external partners.

  • Lead Game Artist at TastyPill
    Remote, US
    March 2021 - March 2022

    Coordinated art and design production for over 40 hyper-casual game demos in a fast- paced startup. Oversaw projects from start to finish, ensuring assets were delivered on time and to the expected level of quality.

    • Designed and documented a standardized asset pipeline, improving production efficiency and onboarding speed

    • Mentored junior artists and interns while continuing to deliver quality across concurrent projects

  • Game Artist at TastyPill
    Remote, US
    March 2020 - March 2021

    Authored game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup. Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences.

  • 3D Modeling / Visual Design at Freelance
    US
    February 2019 - March 2020

    Freelance art and design services focusing on 3D hard surface modelling, texturing, and product design. Projects included a concept demo for a solo mobile game startup and supporting a product designer filing for a US patent.

  • 3D Hard Surface Game Artist (Contract) at Pixel Constructor
    Remote, US
    February 2017 - June 2019

    Creation and iteration of stylised 3D game props and assets for a 2.5D platformer game

    and a 3D multiplayer tank combat game for a small remote startup.

  • 3D Modeler & Texture Artist at MR Systems, Inc.
    Norcross, GA, US
    March 2017 - February 2019

    Created highly detailed 3D images of water and wastewater treatment plants and equipment from design documents as part of a growing art department in an established company, and assisted with onboarding and mentoring junior artists.

  • Adjunct Professor at The Art Institute of Atlanta
    Sandy Springs, GA, US
    October 2017 - September 2018

    Designed and delivered in-person course instruction covering topics such as 3D modelling, game environment design, and advanced asset creation.

  • Assistant Producer at AGS - American Gaming Systems (formerly Cadillac Jack)
    Duluth, GA, US
    November 2015 - January 2017

    Coordinated the efforts of artists, programmers, designers, and external team members across multiple concurrent in-development Class 2 and Class 3 slot games.

  • Embedded Game Tester II at Cadillac Jack, Inc. an Amaya Company
    Duluth, GA, US
    June 2013 - November 2015

    Tested in-production Class 2 and Class 3 slot games against quality and regulatory standards. Reported, tracked, and regressed identified issues up to release.

Report User