Jeremiah Clark - Digital & 3D Artist

Gallery

Enter the name for this tabbed section: Environmental

Research Facility

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A concept design of a military research facility on board a deep space station. I was trying to invoke the smokey atmosphere of 80s science fiction. All of the parts are modular, meant to be combined and recombined freely.

Special thanks to Jeremy Dean for his help with the volumetric lighting.

Assets:
7 meshes, 53 texture maps (18 color, 16 spec, 11 normal, 7 emissive, 1 alpha), and 12 lights (6 volumetric)
Polygons (within view): about 4200
Software: Modo, Photoshop, nDo

(pre-rendered in Modo)

Check out the playable demo here
My portfolio was lacking anything "real world", so I put together this rather dark and dangerous looking ATM in a day.

Polygons (tris): 774
Software: Modo, Photoshop, nDo, Marmoset Toolbag

(realtime render)
I wanted to create an environment that broke fro the typical science fiction corridor and urban alley. I've always loved celtic design and old ruins, so this seemed like a logical place to go.

Assets:
12 meshes, 34 texture maps (17 color, 17 normal), 2 Particles, and 4 lights
Software: Modo, Photoshop, nDo, Unity3D

(screen capture from Unity)

Check out the playable demo here
Enter the name for this tabbed section: Hard Surface
Built as the entrance to the boss area in a viking-themed prototype game. The doors alone are over twenty feet tall.

Original design by Jeremiah Clark and Jorell Scott.

Polygons (tris): 2646
Software: Modo, Photoshop, nDo, Marmoset Toolbag

(realtime render)
A moss covered medieval monument as found in the Irish countryside. I've always been in love with Celtic knot work and designs.

Polygons (tris): 935
Software: Modo, Photoshop, nDo, Marmoset Toolbag

(realtime render)
A wrecked transport truck being utilized as a church in a post apocalyptic future. Also the best place to stock up on guns and ammo.

Adapted from on concept by Sergey Musin.

Polygons (tris): 8768
Software: Modo, Photoshop, nDo, Marmoset Toolbag

(realtime render)
One of the first pieces I was ever proud of, and still a favorite. A well used and often abused communications mech used by City Works.

Adapted from concept by Izmojuki.

Polygons (tris): 4996
Software: Modo, Maya, Photoshop, nDo, Marmoset Toolbag

(realtime render)
An ammo crate shown after some use, and the same crate after being destroyed. The blue color allows it to stand out in a dark, industrial game setting.

Based on concept by Jeffrey Moy.

Whole (tris): 2280
Destroyed (tris): 2748
Software: Modo, Photoshop, nDo, Marmoset Toolbag

(realtime render)
Enter the name for this tabbed section: Interactive

Research Facility - Demo

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A very short demo of the Research Facility environment being used in a game engine. Everything here was modeled, textured, assembled, and scripted by me, except for the first person controller (incl. weapons) and sounds.

Assets:
9 meshes, 135 texture maps (73 color, 34 spec, 19 normal, 9 emissive), and 26 lights (5 animated)
Software: Modo, Photoshop, nDo, Unity3D with Playmaker, Advanced Surface Shaders, Ian's Explosion Pack, and Ultimate FPS Camera plugins

(web player exported from Unity3D 4.0)

Check out the Pre-Rendered version here

Celtic Ruins - Demo

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A simple demo of the Celtic Cathedral Ruins environment being used in a game engine. This is simply a place to explores, there are no events or goals.

Everything here was modeled, textured, and assembled by me, except for the first person controller, the terrain trees, and sounds.

Assets:
12 meshes, 34 texture maps (17 color, 17 normal), 2 Particles, and 4 lights
Software: Modo, Photoshop, nDo, Unity3D with Cloud System, Advanced Terrain Shaders, and Ultimate FPS Camera plugins

(web player exported from Unity3D 4.0)
Enter the name for this tabbed section: Misc. Design

Portfolio DVD Cover

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This is the cover insert for the case my portfolio DVD was presented in. It's dense, but I really wanted to push my textures right from the start. Also, the wall texture here is the source of the "danger striping" and base pattern present on my business cards, demo reel, and this website.

Logo Design

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An original logo I designed for a joint project a friend and I worked on for a time.

Board Game Concept - Clockwork Rex

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An original board game design by myself and a friend. The board and card art were created by me.

Business Card

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This is my current business card design. On the printed cards, the back side will have one of a number of different images from my gallery, making carrying a stack of these like carrying a tiny little portfolio in my pocket.