I haven’t posted anything in a little while, so...

General / 17 November 2012


I haven’t posted anything in a little while, so here’s what I’ve been working on today. This was modeled by another member of our prototyping team, Jorell, and then handed off to me to UV and texture.

I’m not completely done, it still needs weathering and dirt, but this is basically it. I’m not entirely happy with it, but I don’t hate it either. I’ve never done a complete building before, and it turns out that some of my methods only work on smaller objects. If nothing else, this has been a learning experience.

<900 polygons (tris) Diffuse and Normal maps at 4096x4096 (spec to come) Modeled in Maya, UV mapped in Modo. Textured using Photoshop and nDo, rendered in Marmoset Toolbag.